
WINTER’S HUNGER

WINTER’S HUNGER
This a psychological horror game with a mix of point-and-click navigation resource management and free-roaming puzzle/combat. As a paranormal investigator, you have taken on a new investigation in a discrete location: reports of a dangerous creature called a Wendigo. Will you solve the mystery of the Wendigo's appearances, or will you succumb to the Winter's Hunger?

Genre: Point-and-Click, Puzzle, Action-Adventure, Psychological Horror
Engine: Unreal
Active Dates: Sept. 2024 - May 2025
Team Size: 9
My Role: Assistant Producer, UI Artist, Writer
Duration of Contribution: 4 Months
Tools Used: Piskel, Photoshop, Audacity

SCREENSHOTS

Project Description
This project is a 3D Psychological Horror game made with Unreal Engine 5. The core system of the game is the sanity meter, followed closely by the hallucination/ mirage mechanic. When the player’s sanity gets too low, various visual & audial effects occur, such as certain food items remaining rendered yet un-interactable, or models of the monster briefly appearing before disappearing.
This project served as the final for the GAME 490 class at George Mason University, as well as the team’s collective senior thesis.
Everything is original work except for, course, what the Unreal Engine provides such as:
Collision detection and physics
Rendering systems
Platform functionality
And so on
The game contains point-and-click travel, free-roam action/ adventure, combat, first-person dungeon-crawler elements, and other various survival mechanics!
My role was as the assistant producer, UI artist, and lead writer. As the assistant producer, I helped considerably with the design of the game, the upkeep of the schedule, writing of documentation, and the delegation of tasks.
The goals for this project were simple:
It served as a chance to show off our abilities, easily showcasing why we each would be valuable team members for any game developer studio.
It served as a learning exercise, an excuse to try out new things and disciplines while in the safety net of a college setting.
It served as an insight into real-world production, including the rigors of scheduling, deadlines, and crunch.

Credits
A Game by the Senior Capstone Group “Nightmare Works” at George Mason University
Jeremy Turner - Producer, Programmer, Writer
Michael Guevara - Assistant Producer, UI Artist, Writer
Chris Huynh - Music Composer
Ruth Morrison - Sound Designer
Kenji Yoza - Programmer
Adam Reynolds-Harms - Programmer
Stephen Adkins - Artist
Andres Valbuena - Writer
Jason Palacios - Artist