WINTER’S HUNGER

WINTER’S HUNGER

This a psychological horror game with a mix of point-and-click navigation resource management and free-roaming puzzle/combat. As a paranormal investigator, you have taken on a new investigation in a discrete location: reports of a dangerous creature called a Wendigo. Will you solve the mystery of the Wendigo's appearances, or will you succumb to the Winter's Hunger?

Genre: Point-and-Click, Puzzle, Action-Adventure, Psychological Horror

Engine: Unreal

Active Dates: Sept. 2024 - May 2025

Team Size: 9

My Role: Assistant Producer, UI Artist, Writer

Duration of Contribution: 4 Months

Tools Used: Piskel, Photoshop, Audacity

SCREENSHOTS

Project Description

This project is a 3D Psychological Horror game made with Unreal Engine 5. The core system of the game is the sanity meter, followed closely by the hallucination/ mirage mechanic. When the player’s sanity gets too low, various visual & audial effects occur, such as certain food items remaining rendered yet un-interactable, or models of the monster briefly appearing before disappearing.

This project served as the final for the GAME 490 class at George Mason University, as well as the team’s collective senior thesis.

Everything is original work except for, course, what the Unreal Engine provides such as:

  • Collision detection and physics

  • Rendering systems

  • Platform functionality

  • And so on

The game contains point-and-click travel, free-roam action/ adventure, combat, first-person dungeon-crawler elements, and other various survival mechanics!

My role was as the assistant producer, UI artist, and lead writer. As the assistant producer, I helped considerably with the design of the game, the upkeep of the schedule, writing of documentation, and the delegation of tasks.

The goals for this project were simple:

  • It served as a chance to show off our abilities, easily showcasing why we each would be valuable team members for any game developer studio.

  • It served as a learning exercise, an excuse to try out new things and disciplines while in the safety net of a college setting.

  • It served as an insight into real-world production, including the rigors of scheduling, deadlines, and crunch.

Credits

A Game by the Senior Capstone Group “Nightmare Works” at George Mason University

  • Jeremy Turner - Producer, Programmer, Writer

  • Michael Guevara - Assistant Producer, UI Artist, Writer

  • Chris Huynh - Music Composer

  • Ruth Morrison - Sound Designer

  • Kenji Yoza - Programmer

  • Adam Reynolds-Harms - Programmer

  • Stephen Adkins - Artist

  • Andres Valbuena - Writer

  • Jason Palacios - Artist

© 2025 Michael Guevara

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