SPACE DESERT

SPACE DESERT DEMO WALKTHROUGH

Explore a fantastical sci-fi desert planet wasteland, and its unique auditorial ambiance

Genre: Walking Sim

Engine: Unity

Active Dates: April 2024

Team Size: 4

My Role: Producer, Programmer, Level Designer, Composer, Sound Designer

Development Time: ~1 Month

Tools Used: Visual Studio Code, Audacity

Programming Language: C#

MICHAEL’S SOUNDTRACK CONTRIBUTION

Project Description

This project is intended to show off the sound design ability of the team, especially in regards to environmental effects.

All of the sound files and scripts used are original assets, everything else (such as art assets & the engine itself) came from Unity & the Unity Asset Store.

The demo contains various audio settings, giving more in-depth attention to things like Unity’s audio mixer, snapshots, and other related options. It also features a day/night cycle, teleporters, pop-up event text, lighting options, and of course, interactions for choosing a random music piece to play and sound source fall-offs.

I was responsible for the design, programming, UI, documentation, level design, ~1/2 of the music, and about one third of the sound files.

The goals for this project were thus:

  • It was to be a learning exercise mechanically, to try and introduce to us the various audio option the Unity audio mixer has to offer

  • Use that newly learned knowledge and skillset to produce an experience of atmospheric sounds evocative of emotion

  • We needed to create an environment suited for such an atmospheric sound-scape

This project served as the final for the GAME 367 course at GMU.

Credits

  • Michael Guevara - Producer, Programmer, Level Design,
    Music Composition, Sound SFX

  • Aiden Higgins - Art Asset Compilation, Unity Tile-Map Editing

  • Connor Pang - Music Composition

  • Stefan Cherry - Sound SFX

© 2025 Michael Guevara

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