
MASON SALVATION FORCE

MASON SALVATION FORCE
Shoot ‘Em Up with up to four other friends in this GMU-themed contra-like! Embark on an adrenaline-fueled adventure through the hallowed green halls of George Mason as the Mason Salvation Force!

Genre: Shoot ‘Em Up
Engine: Unity
Active Dates: 2024
Team Size: 21
My Role: Designer, Programmer
Development Time: 4 Months
Tools Used: Trello, Visual Studio Code, FL Studio, Audacity, Aseprite, 3dS Max
Programming Language: C#

Project Description
All assets and scripts used are original assets, except for what the Unity engine itself provides, such as any rendering or tile-map functionality.
The demo features three levels, four characters, multi-player, various enemies, levels, power-ups, and many more.
Alongside 20+ other classmates, I was responsible for enemy design, programming the spider enemy specifically, and other miscellaneous design & coding details.
The goals for this project were thus:
It was to be a learning exercise socially, to try and introduce to us the experience of working in larger teams
To learn how to effectively manage and work within larger team sizes
Use our previously acquired skillsets to design and create a compelling game over the course of a semester, given the theme of “contra-like”
This project served as the final for the GAME 410 course at GMU.

Credits
Andres Valbuena
John McGuire
Hayden Postin
Angraj Singh
Michael Richardson
Emily Uffelman
Ludwin Manjarrez
Cole Wiltzius
Xavier Grubb
Marck Tapia
Rhys Kendall
Michael Guevara
Valeria Hunt
Achraf Hamzaoui
Stephen Adkins
Elliott Kaplan
Nassim Soussitanani
Julianna Lowry
Jack Fedak
Christian Mendoza
Marshall Emerson