
RADICAL MAGNETS

RADICAL MAGNETS
Attract and repel your magnetic players in this arcade-style endless runner!

Genre: Endless Runner, Arcade, Mobile
Engine: Unity
Active Dates: May - July 2024
Team Size: 8
My Role: Producer, Music Composer
Development Time: 3 Months
Tools Used: Visual Studio Code, Photoshop, Beepbox, Audacity
Programming Language: C#

MICHAEL’S MUSIC CONTRIBUTION

Project Description
This project was meant to be a training exercise for the team, both in team-work and further development of existing skills picked up over the four years of the team’s university career. To this end, we at Eschaton decided the best approach would be to get the team to develop a smaller game as per an extended game jam, and as a group we chose to emulate arcade-style games using Unity over the 2024 summer.
Everything is original work except for, course, what the Unity Engine provides such as:
Collision detection and physics
Rendering systems
Platform functionality
And so on
The demo contains various displays of the teams ability, such as the various UI art, sprite-work, endless runner game behavior, scoring and leaderboard systems, various power-ups and de-buffs, mobile platform controls functionality, and so on.
The goals for this project were thus:
To give the team a chance to showcase their skills learned throughout their tenure as a student.
Capitalize on the opportunity to try building for a platform different than just PC.
Give the team experience in working as a team, and following a structure conducive towards group-work.

Credits
A Game by the 2024 Internship Team at Eschaton Interactive
Jacob Abraham - 2D Artist
Alex Barajas - Sound Designer
Alec Figueroa - Programmer
Jonah-Xavier Grubb - Programmer
Michael Guevara - Project Lead, Music Composer
Zoe Kauffman - Producer
Beatriz A Rodriguez - UI Artist
Curtis Varney - Programmer