DUNE DECAY UNIVERSITY DEMO

Genre: RPG, Top-Down

Engine: Unity

Active Dates: Sept. - December 2024

Team Size: 6

My Role: Producer, Programmer

Development Time: 4 Months

Tools Used: Visual Studio Code, Piskel, Photoshop, Beepbox, Audacity

Programming Language: C#

Project Description

This project serves as the first half to the senior thesis for game design majors at George Mason University. It’s meant as the ultimate opportunity for students to show off all of the skills they’ve learned and talents they’ve sharpened while attending GMU. With us, we figured it’d be more impressive to try our hand at something inherently more ambitious, an RPG. More-so once we follow through on the concept.

Everything is original work except for, course, what the Unity Engine provides such as:

  • Collision detection and physics

  • Lighting systems

  • Rendering systems

  • And so on

The demo contains various systems, such as a day/night cycle, player attribute scores (strength, dexterity, constitution, etc.), enemy AI behavior, 10 various sample effects that can be applied with ‘spells,’ a rudimentary spell-crafting system, a save/load system for the newly created spells, interact with world items system, and an inventory system, complete with drag & drop, item pickup/drop, equipping items, and so on.

The goals for this project are simple:

  • It’s a chance to show off all of our abilities, such that when shared on our portfolios it easily showcases why we each would be valuable team members of a given AAA studio.

  • It’s a learning exercise, an excuse to try out new things and disciplines while in the safety net of a college setting.

  • RPGs are meaty tasks that take a lot to chew through to get them at a satisfying state of completion. If we can make this at a decent level, we can do anything!

Due to scheduling conflicts, the game remains unfinished - we had planned for an 8-month development cycle but only got through four.

Credits

A Game by the Senior Capstone Group “Solid Stand Studios” at George Mason University

  • Marshall Emerson - Sound Designer

  • Michael Guevara - Producer, Programmer

  • Adam Holdaway - Music Composer

  • Valeria Hunt - Artist

  • Kevin Naupari - Artist/ 3D Modeler

  • Rachel Webb - Artist

© 2025 Michael Guevara

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